A YouTube channel by the name of JoBlo videos has uploaded a trailer of what they believe an 8-bit tie in game for the soon-to-be released Wonder Woman film. Anyone who has actually played an 8 bit system can immediately tell that the envisioned game would be far more than any of them could handle. While the Sega Master System was able to pull off some decent looking graphics by the end of its life-cycle, I don’t think even that system would be able to achieve the fluid and quick gameplay shown in the trailer without sprite-flickering to the point of unplayability.… Read the rest

Sonic the Hedgehog: Chaos, known as ‘Sonic and Tails’ in Japan, is one of the final 8bit incarnations of everyone’s favorite hyperactive blue hedgehog, and the first 8bit appearance of his unassuming fox-that-flies-for-some-reason, Tails. Released in late 1993 for both the Sega Master System and the Game Gear, Sonic the Hedgehog: Chaos (or just ‘Sonic Chaos’ as it is normally called) was met with positive, yet unenthusiastic, reviews. Kind of like a hungover father, half asleep at his daughter’s ballet recital and giving her a thumbs up with one hand while using his other to cover up a yawn. Sonic Chaos is one of the easiest games I have ever played, ever.… Read the rest

KiddED (click here) is a level editor for the Sega Master System classic Alex Kidd in Miracle World which was built into the Master System 2 model.  Despite the name, the Master System 2 wasn’t actually a generation after the original Master System, but rather a re-modeled version which lost the card reader for card-based games and stuck to the cartridge port. Anyway, prior to Sonic the too-radical-for-the-90’s Hedgehog bursting on to the scene, Alex Kidd – the lost prince of a far away fantasy land called Radaxian – was Sega’s flagship character. The level editor gives you a great deal of control of the levels, to the point where you can re-build them from the ground up, however some enemies, particularly bosses, are a hassle to alter but can often be worked around.… Read the rest

Fist of the North Star is a legendary manga series which ran for several years during the mid-80’s in Japan. Naturally it spawned an anime series, a (terrible) live action film and, of course, a string of tie-in video games. The Famicon version isn’t the very first video game incarnation of the series, but it is as good a place to start as any. For those who are not familiar with the original manga series, it revolves around Kenshiro, a wandering ass-kicker who wanders around a post-apocalyptic wasteland kicking the asses of all he feels deserve and ass kicking. His signature move is the ‘Holy Fist of the North Star’ which consists of Ken attacking his opponent with a flurry of well-placed blows to the abdomen which results in a delayed explosion of the body.… Read the rest

James Bond : The Duel was released on the Sega Genesis and its 8bit relative, the Master System in 1993 by Domark, which no longer exists as a game creator. Domark actually produced a long list of games before being swallowed by Edios software, with Klax and Desert Strike being among their more notable releases. They also produced video game adaptations of A View to a Kill, 007: License to Kill, The Spy who Loved Me and The Living Daylights, so it’s probably safe to say that they know their shit when it comes to James Bond video games. The game stars Timothy Dalton in his last ever role as 007.… Read the rest

Third party consoles, or hardware emulation devices, are nothing new. There have been consoles released in the past which have emulated the hardware of the NES, Super Nintendo and even Genesis so that they can accept and play original carts form those systems. Hell, multi-system hardware emulators aren’t even a new thing, which most being made with slots to accept  carts from different console types. RetroFreak is looking to take the concept to a whole new level. This device claims to do it all. Not only does it have support for a number of consoles, including the NES, SNES, Genesis, PCEngine, GB, GBA, but also boasts save states, cheats, output filters, multi-gamepad support and, possibly most controversial of all, the ability to copy the game file from a cart and add it to an on-board library of games.… Read the rest

Most people who grew up with a gaming console know of the Ninja Gaiden franchise. It started life as a beat em’ up arcade game which was later ported to a number of systems, most notably the Nintendo Entertainment System. The NES port changed it from a beat em’ up to a fantastically fast-paced but damn-near impossible action platformer which was very well received. There were three Ninja Gaiden games for the NES which are commonly called the “Ninja Gaiden Trilogy”, mostly due to the fact that unlike a many other action platformers of its time, the Ninja Gaiden games told a coherent and immersive story (even if the stories of all three games aren’t exactly related).… Read the rest

The first Goonies game for the Japanese Nintendo Entertainment System, simply titled Goonies, was a simple yet playable affair. It didn’t break any ground in the world of 8bit platforming action, but wasn’t a slap in the face to the genre either. For whatever reason it never saw a North American release, which is odd considering the success of the film. A little while after the release of the first Goonies game, Goonies 2 hit the shelves in Japan for the NES (or Famicon as purists like to point out) and was later released in North America, also under the title Goonies 2.… Read the rest

It looks as thought the Sega Game Gear is getting a long overdue screen upgrade, nearly 18 years after its production was discontinued. Anyone who has ever attempted to play this damn thing in anything other pitch-black darkness will know all too well how prone this dinky system was to screen glare. The Game Gear was supposed to challenge the Gameboy for the (at the time) new market of portable consoles. If failed for a number of reasons, with the lack of visibility being right at the top of the list of complaints. Well, that and the way it would drain batteries like an engineering student drains a beer bong.… Read the rest

Cloud Master was designed by Taito, published by Hot-B in 1988 and was later ported to both the Sega Master System, the Nintendo Entertainment System and a couple of other systems. Unlike many other ports that appeared on both the NES and the SMS, there doesn’t seem to be a whole lot of difference between the two versions. This game is hard as all sweet-fuck. There, I said it. The difficulty of this game is legendary. Well maybe not legendary, but it is hard enough to make me want to put my fist through my TV screen. The thing about Cloud Master is that it’s doesn’t seem very difficult.… Read the rest